In human mythology, worlds are lost (or won) through acts of cowardice and valor. And failures may be overcome through acts of atonement.
In the Neo’verse, there is one race whose actions led to the destruction of the ancient order. Those who remain now do eternal penance for their perceived malfeasance. If there were angels in the Neo’Verse, they would these creatures.
In the Sidhe Empire, we find three kinds of Celestials.
The Ophanim (wandering warriors and scribes),
The Fylgjur (parents and guardians),
and the Nephilim (hybrids).
To learn more about our winged humanoids read the abridged version of “The Celestial Concordance“ posted to this site, join the community website or wander the Visitor’s Center in-world for a wearable book.
In human mythology, vampires are creatures who feed on the life essence of others, generally by consuming living blood. Vampiric entities have been recorded in many cultures, and known by different names, such as vrykolakas in Greece and strigoi in Romania.
In the Neo’Verse, they have a place in the Sidhe Empire and they can hold great power. There are three kinds:
the children of Hel (those born-to-the-blood),
the twice-born (those made by her children,
and the draugr (ghoulish monsters).
To learn more about our kindred read the abridged version of “The Vampire Concordance” posted to this site, join the community website or wander the Visitor’s Center in-world for a wearable book.
Thracia is a small planet, located in the Andromeda galaxy. Strategically it’s near enough to Old Earth (the seat of the Queen and her court) to be an easy hop for an extended weekend but far enough away to be a serene retreat, relatively unaffected by royal politics. It has earned the nickname of “the shopping planet,” although it is also known for less innocent pleasures. The planet is orbitally locked, so that one side always faces the sun and the other is forever in darkness.
The planet’s core is rich in essential and rare minerals, engendering an industrial blight in the unlit hemisphere and supporting a luxuriant shopping and resort area in the hemisphere blessed with eternal sunshine. This dichotomy creates a divisive local economy between the “haves” and the “have-nots,” somewhat reminiscent of Old Earth’s French Republic in the 1848.
In human mythology, the “people of peace”, sometimes called fairies, or fae, are a universal phenomenon, known to every country and people of the world. While similarities exists between these legends, the lore of the Neo-Verse takes the tales of pre-Christian Scandinavia and the Celtic peoples as its primary inspiration.
The fae come to us through the prism of the oldest of the stories; in the Edda, we’re told of the nine world: Asgard (Aesir, the land of the gods), Alfheim (land of the light elves), Vanaheim (land of the Vanir), Midgard (the land of men), Jotunheim (the land of ice giants), Svartalfheim (land of the dark-elves), Nidavellir (land of the dwarves), Muspelheim (land of the fire spirits), and Niflheim (the land of the dead).
Svartalfheim, the home of the dark elves, was the most easily entered by humankind, because its doorways were found in the underground places. These fae were the earth-dwellers, the people of the hollow-hills, the spirits of earth and tree, stone and spring. In effect, they were the anthropomorphic representatives of the natural world.
In the history of those ancestors, when their gods (the Aesir) were destroyed in apocalypse (Ragnarok), the bridges between the nine worlds collapsed and the cosmos was divided, so all the races were lost to each other and the dominion of man over Midgard began in earnest.
In the Neo’Verse, the fae did not disappear …in our fantasy realm, a warrior queen of the elves, and those who would follow her, refused to fade from the world of men. Instead they made peace with these changes and harnessed the creative energy of humankind to create a blended empire of supernatural and mortal creatures.
To learn more about our fae, read the abridged version of “The Fae Concordance” posted to this site, join the community website or wander the Visitor’s Center in-world for a wearable book.
In human mythology, some of the earliest stories revolve around our creations taking on independent life. From Pigmalion and Galathea to Geppetto and Pinocchio, our ancestors were drawn to the possibility that the act of creation could make a new living thing. Maybe it is the oldest secret desire of our species: to create life through a personal act of creative will.
In the Neo’verse, clockwerk creations have a place in the Sidhe Empire. There are three kinds:
living creatures augmented with clockwerk parts,
automatons powered by living souls,
and golems of pure machine consciousness.
To learn more about our mecha read the abridged version of “The Cyborg Concordance” posted to this site, join the community website or wander the Visitor’s Center in-world for a wearable book.
…a Steampunk adventure in machinima and dark roleplay