Since April 2013, we’ve used a roleplay tool, created by jade2022 kaligawa. It was a wonderful tool-set when we transitioned away from the Community Combat System (CCS), and really helped the project to thrive. However, in April 2015, the developer had to take their personal server off-line; the loss of the server meant some of the admin functions stopped working. It became clear a tool that worked entirely within SL was needed.
Announcing the NeoVictoria Roleplay Tool (NRT)!
We’ve developed a simple free wearable object called the “NeoVictoria Roleplay Tool (NRT)” which allows the player to create unique names for their characters, offers chat-options in terms of what other players can see when that character speaks, and includes a variety of dice.
This tool was developed by the members of the NeoVictoria Roleplay Group and scripted by Jhaesoph Foxdale. The object is copy/transfer, and may be acquired by touching the many giver-objects we have staged throughout the Skymall on Machinima SIM, and the Visitor Center on NeoVictoria SIM.
For Immediate Release
5 September 2015
The NeoVictoria Project presents “The Bewitched Carnival”.
Five evenings of non-stop roleplay, celebrating the NeoVictoria Project’s fifth year in Second Life!
This series of roleplay events begins on Monday, 21 September 2015, with a harvest festival that will feature a traveling carnival of the mostly-dead, and a very traditional wickerman. Everyone is invited to roleplay with us!
In NeoVictoria, we do free-form dark roleplay. Free-form means there is no script; scenes evolve out of real-time character interactions. Dark roleplay means characters may act in aggressive, predatory, criminal and/or plain uncomfortable ways. We use a simple dice-based wearable HUD called the Jade Kreations Role Play Tool Suite; avatars must wear this to see the roleplay chat. The item is free and available in our Visitor Center, various locations on our out-of-character skymall, and the SecondLife Marketplace.
Players don’t have to be a member of our group to roleplay here; we do ask newcomers take a tour of the Visitor Center in NeoVictoria SIM to learn about the storyworld before joining in the roleplay. [Observer tags are also available for players who want to visit the land level, but not roleplay.]
SCHEDULE FOR THE SIM-WIDE
Bewitched Carnival: The Harvest Festival Begins
Time: Monday, 21 September 2015 from 6pm to 9pm Location: Marketplace [NeoVictoria SIM] Organized By: Asil Karu Event Description: The NeoLondoners, and any out-of-town visitors, gather in the town’s marketplace (newly outfitted) to enjoy harvest festival activities. The evening ends with a haunted hearse tour, led by one of our citizens.
Bewitched Carnival: The Harvest Festival Welcomes the Carnival
Time: Tuesday, 22 September 2015 from 6pm to 9pm Location: Marketplace [NeoVictoria SIM] Organized By: Asil Karu Event Description: The NeoLondoners, and any out-of-town visitors, gather in the town’s marketplace (newly outfitted) to enjoy harvest festival activities. The evening ends with the arrival of the Bewitched Carnival (a troupe of zombies led by a mysterious ringmaster).
Bewitched Carnival: First Night
Time: Wednesday, 23 September 2015 from 6pm to 9pm Location: Marketplace [NeoVictoria SIM] Organized By: myomy Resident Event Description: The NeoLondoners, and any out-of-town visitors, gather in the town’s marketplace to enjoy an evening of entertainments, performed by the zombie members of the “Carnival of the Bewitched”.
Bewitched Carnival: Second Night
Time: Thursday, 24 September 2015 from 6pm to 9pm Location: Marketplace [NeoVictoria SIM] Organized By: myomy Resident Event Description: The NeoLondoners, and any out-of-town visitors, gather in the town’s marketplace to enjoy an evening of entertainments, performed by the zombie members of the carnival.
Bewitched Carnival: The WickerMan
Time: Friday, 25 September 2015 from 6pm to 9pm Location: Marketplace [NeoVictoria SIM] Organized By: Asil Karu Event Description: Doctor Seito performs a séance and discovers a disturbing secret about the ringmaster that leads to ancient justice.
Back in 2008, the GOGBOT Festival focused on Steampunk, and for their website Bruce Sterling wrote a landmark thought-piece on what Steampunk is.
That post very much informed Asil’s thinking, when they were developing The NeoVictoria Project. Here’s one of their favorite sections:
“Frankly, the heaviest guys in the steampunk scene are not really all that into “steam.” Instead, they are into punk. Specifically, punk’s do-it-yourself aspects and its determination to take the means of production away from big, mind-deadening companies who want to package and sell shrink-wrapped cultural product.”
GOGBOT recently took their 2008 site off-line, which was a loss to the project, as we would direct people to that essay when they asked us “what kind of Steampunk” we believed in. So, we reached out to Professor Sterling for permission to re-post it here. And, very graciously, he gave us the nod. Thank you, Professor!
Effective February 2015, we moved to the CasperLet system. All new rentals and future payments should be made to that system. [We used to use the Alika Rental system; as current rentals expire on that server, their boxes will be deleted.]
We don’t rent PRIMs in NeoLondon [NeoVictoria SIM]. We do rent ROLEPLAY homes in Machinima SIM! To read all the information about rentals, visit the Rental Information page.
In human mythology, the “people of peace”, sometimes called fairies, or fae, are a universal phenomenon, known to every country and people of the world. While similarities exists between these legends, the lore of the Neo-Verse takes the tales of pre-Christian Scandinavia and the Celtic peoples as its primary inspiration.
The fae come to us through the prism of the oldest of the stories; in the Edda, we’re told of the nine world: Asgard (Aesir, the land of the gods), Alfheim (land of the light elves), Vanaheim (land of the Vanir), Midgard (the land of men), Jotunheim (the land of ice giants), Svartalfheim (land of the dark-elves), Nidavellir (land of the dwarves), Muspelheim (land of the fire spirits), and Niflheim (the land of the dead).
Svartalfheim, the home of the dark elves, was the most easily entered by humankind, because its doorways were found in the underground places. These fae were the earth-dwellers, the people of the hollow-hills, the spirits of earth and tree, stone and spring. In effect, they were the anthropomorphic representatives of the natural world.
In the history of those ancestors, when their gods (the Aesir) were destroyed in apocalypse (Ragnarok), the bridges between the nine worlds collapsed and the cosmos was divided, so all the races were lost to each other and the dominion of man over Midgard began in earnest.
In the Neo’Verse, the fae did not disappear …in our fantasy realm, a warrior queen of the elves, and those who would follow her, refused to fade from the world of men. Instead they made peace with these changes and harnessed the creative energy of humankind to create a blended empire of supernatural and mortal creatures.
To learn more about our fae, read the abridged version of “The Fae Concordance” posted to this site, join the community website or wander the Visitor’s Center in-world for a wearable book.
In human mythology, some of the earliest stories revolve around our creations taking on independent life. From Pigmalion and Galathea to Geppetto and Pinocchio, our ancestors were drawn to the possibility that the act of creation could make a new living thing. Maybe it is the oldest secret desire of our species: to create life through a personal act of creative will.
In the Neo’verse, clockwerk creations have a place in the Sidhe Empire. There are three kinds:
living creatures augmented with clockwerk parts,
automatons powered by living souls,
and golems of pure machine consciousness.
To learn more about our mecha read the abridged version of “The Cyborg Concordance” posted to this site, join the community website or wander the Visitor’s Center in-world for a wearable book.
The NeoVictoria Project Simulation in Second Life®.
This screen-show gives a brief overview of The NeoVictoria Project® and its live action simulation on the Second Life® platform.
Membership in NeoVictoria is free.
Finding Us in Second Life®
We’re honored to be included in the Official Second Life® Destination Guide!
Second Life® is an online virtual world developed by Linden Lab. The Lab provides free software (called the viewer) which enables players to interact with each other through customizable avatars. Players can explore the grid, meet other users, socialize, participate in individual and group activities, and create and trade virtual property and services with one another.
The NeoVictoria Project chose Second Life® for our real-time simulation because it gave us the freedom to build a unique environment, and allows us to shoot machinima. NeoVictoria is one of thousands of ‘worlds’ created by the people who use Second Life®. Of those, only a handful are picked to appear in the Second Life® Destination Guide.
Here’s a link to our page. Membership in Second Life® is free! Why not create an avatar and visit?
Faeries, demons and clockwerk constructs (powered by gears and magic), humans, vampires, werebeasts and celestials. The links below lead to pages that give a brief overview of the race which exist in the Neo’Verse.