Happy Birthday, Second Life!

We’re Included in SLB12!

Every year, players in Second Life get together to celebrate its birthday: this year, Second Life is twelve years old and the celebration begins on 21 June 2015.

The NeoVictoria Project is honored to be included in the official celebration.  Please visit us on SL12B Wonderous, click the link for the SLUrl to our parcel!

Our ParcelAbout NeoVictoria’s Exhibit

The NeoVictoria Project with its live action simulation on the Second Life platform is a unique dark roleplay environment crafted with a Steampunk aesthetic. The goal of the project is to create a self-sustaining cycle where roleplay becomes filmed story.

The build is based on a plot from our roleplay. Miss Ticka, the proprietress of the tavern, has sent her magic portrait of the Sidhe queen back to Old Earth for servicing.  During transport, negligent portal imps dropped its crate from their dirigible.  It crashed to ground, along with a crate of mirrors and books; now the magic has escaped, causing the land to lift and the mirrors to capture some of the recordings the portrait had made.

Credits:  Fianah Mistwood built the set.  Asil Ares and Crosswired Deanimator created some of the textures.  Fianah Mistwood made “{BHC} The Queens  Mirror” gift.  myomy Resident and Jhaesoph Foxdale made the “NeoVictoria Greeting HUD SL12B Edition FP” gift.

Want more?  Please visit us in-world or check out public website at http://www.neovictoria.net.


There is a bug in the SLv3 viewer that causes some prims not to rez.  Here are three workarounds:

Toggle Wireframe View

Enable the Developer menu (Preferences > Advanced > Show Developer Menu  or  CTRL+ALT+Q), then hit CTRL+SHIFT+R to enable wireframe & hit it again to go back. Magic! All the prims are now visible.

Adjust Your Windlight Setting

The setting is windlightUseAtmosShaders. Set it from False to True.  [To get at the DEBUG settings its Advanced > Show Debug Settings, then type “windlightUseAtmosShaders” to get to the control.]

Give Sclupts and Mesh the Right Number

The setting is rendervolumeLODFactor. Set it from 1.12 to at least 6.00; the higher this number, the better sclupts will look.  [To get at the DEBUG settings its Advanced > Show Debug Settings, then type “windlightUseAtmosShaders” to get to the control.]



To view any streaming video in SecondLife, your computer must have the latest version of Quicktime installed.  Quicktime is a free software tool from Apple Computers.  You can download it here: http://www.apple.com/quicktime/

If you don’t have Quicktime installed, movies that are streamed into the simulation using the land parcel settings will NOT play for you.


For SL Viewer 3.XX or a third-party variant, from the top menu, its ME > Preferences > Sound & Media (tab) > [check] Media slider to enable and [check] Allow Media to auto-play.

There is also a toggle button in the upper-right corner of the SL Viewer (the icon looks like a tiny speaker with sound-waves flowing from it); sometimes you have to turn that off/on in order to get the media to appear.

Here’s a link to a helpful URL if you want to learn more.


Sometimes called the viewer or the client, this is the software that you installed on your computer so you could log into Second Life.

Not sure what viewer you’re using?  Go to HELP from the top menu and click on  “About SecondLife”.  That will open a window advising what viewer (or client) you’re currently running on your computer.

The Lab offers several different viewers folks can us to connect to the grid.  See http://secondlife.com/support/downloads/

There are also many third-party developers that make viewers people can use.  Here’s a URL that explains it:  http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers

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