Schedule for The Revenge of Professor Timmons

ALL TIMES ARE SECOND LIFE TIMES (aka PDT – Pacific Daylight Time)

  • 1 May (Thursday) Scene 1: from 5PM to 10PM, SL-time | SCENE COMPLETED.
    In NeoLondon [NeoVictoria SIM]. We meet Professor Timmons, working on the robot in the Lab at the top of the castle; he’s reverse engineering the Strand tech he’s discovered.  He’s in conversation with Lord Coat; his sponsor.  They discuss their plans to destroy the Sidhe Empire by unleashing an army of murderous robots throughout the worlds of the Sidhe empire.
  • 2 May (Friday) Scene 2: from 3 PM to 6 PM, SL-time | SCENE COMPLETED.
    A robot is released from the Lab and enters the Cathedral.  It injects Strand motes into the organ that controls the power center and they begin to interfere with Cerridwen’s ability to feed energy to the City.  Lights start to go out, running water ceases to flow. Cerridwen alerts the Auditor, advising if the power plant in the Cathedral were to go silent, the Empire would send some people in a big hurry. Some very very scary people.
  • 3 May (Saturday) Scene 3: from 5 PM to 10 PM | SCENE COMPLETED .
    Val gathers the citizens together to search for the robot.  They confront Lord Coat.  During the confrontation, Professor Timmons escapes the planet with his robots in tow.

Event Producer: Myomy Resident (aka Myomy Ohmai)

  • 4 May (Sunday) Scene 4:  from 1 PM to 4:30 PM In NeoLondon [NeoVictoria SIM]. SCENE COMPLETED.
    Lord Coat is encouraged to reveal the professor’s first stop: Aspertus.  The hunt is on!

Event Producer: Myomy Resident (aka Myomy Ohmai)

  • 5 May (Monday) Scene 5:  Time 6 PM to 9 PM.  In NeoLondon [NeoVictoria SIM] & Mrs. Chickenstalkers Apothecary and Dry Goods Emporium [Asperatus SIM]. | SCENE COMPLETED.
    A rift-ship takes the NeoVictorians to Aspertus.  They settle on top of Mrs. Chickenstalker’s Emporium (yes, it’s a chain).  Also, good opportunity here for someone to RP a sky pirate and captain of the ship.

Event Producer: Asil Karu

  • 6 May (Tuesday) Scene 6:  Time 6 PM to 9 PM. In Mrs. Chickenstalkers Apothecary and Dry Goods Emporium and around the town [Asperatus SIM]. | SCENE COMPLETED.
    NeoVictorians familiarize themselves with the City.  They seek out the local broadcaster to create public service announcers advising there is a reward for anyone who can bring them the robot.  They wander the streets, asking people if they’ve seen the robot.  [Because we’re allowed to interact with the shoppers, it provides entertainment beyond just a bunch of stores in a neat looking setting;  that’s how we contribute to the Relay For Life.]

Event Producer: Asil Karu

  • 7 May (Wednesday) Scene 7:  Time 6 PM to 9 PM.
    In Mrs. Chickenstalkers Apothecary and Dry Goods Emporium and around the town [Asperatus SIM]. | SCENE COMPLETED.
    The robot tries to hide from the NeoVictorians.  When a NeoVictorian confronts it, it attacks.  Opportunities here for players to have some ‘red-shirts’ die!  Alerts continue to go out on the radio, advising people about the threat

Event Producer: Asil Karu

  • 8 May (Thursday) Scene 8:  Time 6 PM to 9 PM. In Mrs. Chickenstalkers Apothecary and Dry Goods Emporium [Asperatus SIM]. | SCENE COMPLETED.
    Professor Timmons is found.  After interrogation at Mrs. Chickenstalkers, he’s persuaded to give them a tool that will let them catch the robot.

Event Producer: Asil Karu

  • 9 May (Friday) Scene 9:  Time 5 PM to 10 PM. | SCENE COMPLETED.
    In Mrs. Chickenstalkers Apothecary and Dry Goods Emporium [Asperatus SIM]. SCENE COMPLETED.
    NeoVictorians track down the robot and capture it.   The city rejoices and they host a huge party at Mrs. Chickenstalker’s.  [Gabrielle Riel of Radio Riel will live DJ the event from 6 PM to 9 PM, SL-Time!]

Event Producer: Asil Karu

  • 10 May (Saturday) Scene 10:  Time: 6 to 9 PM. In Asperatus. | SCENE COMPLETED.
    NeoVictorians await the prison ship that the Auditor has arranged and prepare to return to NeoLondon.  Prison ship arrives; the Professor and his robot are put on it.  The captain agrees to drop the NeoVictorians back on NeoLondon, as their airship is no longer in dock.

Event Producer: Jhaesoph Foxdale

  • 11 May (Sunday) Scene 11:  Time: 1 to 5 PM, SL-time. In NeoLondon. | SCENE COMPLETED.
    The robot escapes when they enter orbit and prison ship crashing in NeoVictoria.  Now there are a bunch of convicts roaming the streets! [And our next SIM-wide begins.]

Event Producer: Myomy Resident (aka Myomy Ohmai)

NeoVictoria in Asperatus

Revenge of Professor Timmons 512x512

The NeoVictoria Roleplay Group presents “The Revenge of Professor Timmons“, a roleplay adventure produced exclusively for Fantasy Faire 2014.

The Story | A renegade aristocrat and an evil scientist with revenge on their minds are using illicit Strand-world technology to create a murderous clockwerk automaton.  After damaging the power-center of the NeoLondon Cathedral, they decamp to Planet Asperatus and the NeoVictorians follow to bring them to justice!

Your Invitation | Please join us, the NeoVictoria Roleplay Group, for this very special series of roleplay events.  Beginning on 1 May 2014 in NeoVictoria SIM, we’ll be bringing the story to the Fairylands on Monday, 5 May, when our intrepid band of roleplayers land in the sky-city of the Fairylands: Asperatus!  Roleplayers …look for the group tag “NeoVictoria@Asperatu” if you want to roleplay with us in the Fairylands and bookmark this webpage for daily updates as the story progresses.

About The NeoVictoria Project® | Avatars, steampunk, roleplay and machinima; that’s the NeoVictoria Project in a nut-shell.  A unique dark roleplay environment crafted with a Steampunk aesthetic, we welcome mature people searching for a supportive and collaborative community.  The goal of The NeoVictoria Project® is to create a virtuous circle where roleplay becomes filmed story.

In our unique storyworld, the Sidhe (fae) never faded, but worked with … some would say ruled over …their human charges until the Sidhe Empire spanned the known universe.  So many races exist:  faeries, demons and clockwerk constructs (powered by gears and magic), humans, vampires, werebeasts and celestials.  All held against the ravages of time by magic, intrigue and human ingenuity.  Intriqued?  Visit our public website for more!