PRESS RELEASE For Immediate Release 20 September 2016
The NeoVictoria Project presents “The Return of the Fishmen”.
Four days of non-stop roleplay, celebrating the NeoVictoria Project’s sixth year in Second Life!
This series of roleplay events begins on Tuesday, 20 September 2016, with a terrible explosion that floods the town. Everyone is invited to roleplay with us!
In NeoVictoria, we do free-form dark roleplay. Free-form means there is no script; scenes evolve out of real-time character interactions. Dark roleplay means characters may act in aggressive, predatory, criminal and/or plain uncomfortable ways.
We use a simple dice-based wearable HUD called the NeoVictoria Roleplay Tool; avatars must wear this to see the roleplay chat. The item is free and available in our Visitor Center and various locations on our out-of-character skymall.
Players don’t have to be a member of our group to roleplay here; we do ask newcomers take a tour of the Visitor Center in NeoVictoria SIM to learn about the storyworld before joining in the roleplay. [Observer tags are also available for players who want to visit the land level, but not roleplay.]
SCHEDULE FOR THE SIM-WIDE
Return of the Fishmen: The Flood
Time: Tuesday, 20 September from 6 pm.
Location: White Mansion [NeoVictoria SIM]
Event Description: The fishmen steal explosives from Sam’s ship, blow up the white mansion and in the ensuing mayhem, the town is flooded.
Return of the Fishmen: Preparations
Time: Wednesday, 21 September from 6 pm.
Location: Marketplace [NeoVictoria SIM]
Event Description: The fishmen start swimming the sewers and get their gear in place under the apothecary, while the townfolk continue to deal with the flood and destruction
Return of the Fishmen: The Mer
Time: Thursday, 24 September from 4 pm.
Location: Sewers of NeoLondon [NeoVictoria SIM]
Event Description: Mer appear and warn the townfolk of the fishmen’s plans.
Return of the Fishmen: War
Time: Friday, 25 September from 6 pm/
Location: Marketplace Sewers [NeoVictoria SIM]
Event Description: The townsfolk, with the help of the Mer, oust the Fishmen and regain control of the town. The waters recede.